What happens if you allow legion to upload the code
Rewriting the geth heretics will give you more geth than quarian assets in Mass Effect 3 whereas destroying them will have the opposite effect. After Legion's loyalty mission is completed, a cutscene will play out of Joker notifying Shepard that Tali has gone off to have a "chat" with Legion. When Shepard gets to their location, Tali will have a gun drawn on Legion saying she caught Legion trying to send data about the Migrant Fleet to the rest of the geth.
Both will make their points and then Shepard will be prompted to make a decision as to how to resolve it.
Provided the player has four bars worth of paragon and renegade points, they will be able to end the argument without siding with one or the other. Convincing them both to stand down will then see Tali send non-classified data to Legion after understanding his attentions, of which the latter is grateful.
This will show Tali that there is a chance for peace and make her vote against war with the geth in the third game. The suicide mission in Mass Effect 2 can see multiple squad mates bite the dust permanently should Shepard go in unprepared. It is absolutely vital that both Tali and Legion survive, which is easier said than done, since both are the two biggest figures in making peace between their people.
Before it can even be launched, three important ship upgrades must be acquired or else Shepard will lose three squad members straight out the gate and one of those could be Tali or Legion. After dramatically sticking the landing onto the Collector Base, a game plan is formed as to how to move further inside the base. One of which will require a tech expert to move through a series of vents. Choosing either Tali or Legion for this is best. Do not choose either of these two for other options besides the tech one since they will die if they are given a task ill-suited for their skillset.
It is also important that both are loyal so that way if they are given the tech task, they can do it without distractions otherwise they will die. It is also important to choose the right biotic escort when moving through the seeker swarm since choosing the wrong one could result in one of them dying due to the shield going down prematurely if they were brought along with Shepard.
The best biotic for this task is either Samara or Jack. More topics from this board How can I save Anderson? General 2 Answers Romance more than one person? Plot 5 Answers What is the best armor in the game? Plot 1 Answer How do i complete the 'help the mechanic' quest? Side Quest 1 Answer. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? I know that at some point you can either choose to destroy the geth or the quarians.
Is this that choice or does that come later on? After their death, the Quarians will continue to attack the Geth fleet and destroy them. These are two of the hardest-earned options in the game, and have Shepard make a plea to the Quarians to call a ceasefire so that both them and the Geth can live. There are TWO checks for this. The first check is whether you can even pick these options in the first place. The requirements are:. If you do not meet all four of these requirements, you CANNOT pick either of the Persuasion options, and you will have to choose between either the Quarians or the Geth using the options on the right side of the Dialogue Wheel.
That's not the end of it, however. While you can pick these options to attempt your plea with the Quarians to cease fire, there's a second check that determines whether you'll be successful with it or not. Past actions will give Shepard enough clout for their words to actually convince the Quarians to stand down. Each of the actions listed below have a points value to them. Once the beam has sliced past you, the circles will appear again.
Only during that time can you aim your targeting laser and begin to compute a firing solution. Not counting the initial strike in which the Reaper is firing at the sky, you will need to complete three additional strikes on the Reaper Destroyer while dodging its beam. It will move closer to you after each strike. The key to surviving this encounter is to know that, rather counter-intuitively, you don't lose your targeting progress if you have to stop aiming and dodge.
Pull up the targeting laser and you'll discover that your firing solution is where you left it and can be resumed. Also note that moving while using the laser pointer causes the target acquisition process to go much slower. The other key is that the Reaper's aim is based on what you are doing when it starts firing, so if you make sure you're standing still until the beam appears, it won't "lead" you as much. Note that on Casual difficulty, you don't have to do this twice.
As soon as the beam touches ground, sprint to the side, turn, and fire. The Reaper will finish the attack, recharge, and try again. It won't make it. By the time the beam reaches you, you'll finish targeting and it will be hit from orbit.
You only have to move once for every beam. On Insanity difficulty, it feels like the beam is faster, and being even close to the beam insta-kills you.
As a result, you'll need to make wider sprints, giving you less time to fire. The same basic strategy still applies: run to the side to avoid the beam, then come to a standstill, fire at the eye, and repeat.
Tips: The beam only goes in the direction you're walking so walking one way when the beam is fired will cause it to head into that direction so you can just walk the other way while aiming at the Reaper. Also, it takes some time for the beam to actually reach you from when the Reaper activates it, so you may charge the firing solution during those few seconds, making the shot easier to complete after you sprint clear.
After the initial strike the one where the Reaper is aiming at the fleet and three dodge-and-sprint regular strikes, there will be a final super-slow-motion strike where you must hold your ground, aim, and fire. Unlike the previous strikes where approximate aim works out fine, this final slo-mo sequence requires accurate aim. Take a moment to aim right at the bulls-eye as this is the only way the targeting process will complete before the Reaper beam kills you.
That being said, the slowdown lasts 26 seconds after which you die , and lining up a shot takes only 6 if you aim accurately. Once you complete the targeting procedure, the game will switch to a cutscene of the quarian fleet firing upon the Destroyer and inflicting fatal damage. In its final moments, the Reaper will address Shepard by name, admitting that Harbinger acknowledges the Commander as a noteworthy opponent; regardless, Shepard's defeat is inevitable.
It will also allude to concepts of "order" and "chaos", claiming that the Reaper-driven cycle of extinction is necessary "intervention" for the preservation of organic races.
Depending on your dialogue choices, you will get:. Another reckoning is at hand: a centuries-old conflict is about to resolve, one way or another. Now begins the final standoff between the geth and quarian fleets. The shooting has stopped, but not the yelling. Legion and Tali square off.
Legion wants to upload the Reaper code to the geth collective, as it enhances their processing functionality to the point of achieving true intelligence. Tali is naturally fearful of what this might mean for her people, since the quarians have already resumed attacking the geth. Shepard must moderate the decision.
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