When was patch 4.2 released




















Update 2: Fortnite's new update, 4. The new patch will be available once the servers are back online. Update: The new Fortnite patch has been delayed due to Epic's discovery of an unspecified issues. Related to this, some quests might not work as expected, Epic said. That includes one of the Week 3 challenges. Due to this delay some quests may not function until the build releases.

Fortnite continues to get new updates. Developer Epic Games announced today on Twitter that the battle royale game's next update is coming on May Druid Bug Fixes It is no longer possible in some encounters to use Feral Charge when closer than its minimum range.

Hunters Multi-shot damage has been reduced. Traps now scale with hunter stats such as hit, expertise, spell penetration and attack power as intended. Pets 10 new rare tamable beasts have been added, each of which provides a unique taming challenge. Will you be the first hunter to tame Deth'tilac, the rarest and most powerful of them all?

Players will need to progress through the Hyjal Regrowth and Molten Front daily questing areas in order to unlock access to the full gamut of taming challenges. Intervene Pet Tenacity has been redesigned. Pyroblast cast when Hot Streak is not active was doing slightly less damage than the Hot Streak version.

Its damage has been increased so that both versions of Pyroblast now do the same amount of damage. The net effect is that if the mage's most recent Living Bomb target is the same as their Impact target, that target will no longer lose the Living Bomb effect.

If Living Bomb is active on multiple targets when the Impact effect is cast, Living Bomb will remain active on the most recent Living Bomb target, and will be added to two other nearby targets.

Frost Deep Freeze and Ring of Frost will cause diminishing returns on each other, in addition to the spells they normally share diminishing returns with. Guardian of Ancient Kings uses the new Assist pet stance functionality. Rebuke, Divine Shield and Divine Protection have new icons. Seal of Righteousness now can be activated by any melee ability, not just single target melee abilities.

This adds Hammer of the Righteous the physical component and Divine Storm to the list of abilities that can activate this seal. In addition, Seal of Righteousness procs can now be critical effects.

Talent Specializations Holy Beacon of Light can no longer be dispelled. Denounce has been redesigned. It still reduces the mana cost of Exorcism. However, it no longer has a chance on Holy Shock of making Exorcism free and instant. This effect can be dispelled. Illuminated Healing Mastery has been adjusted slightly so that if a paladin refreshes an existing copy of his or her own Illuminated Healing on a target, the new absorption amount will be added into the old absorption amount and the duration will be reset.

Infusion of Light can now lower the cast time of Flash of Light by 0. In addition, the old Denounce spell overlay effect has been transferred to Infusion of Light since Denounce is no longer a proc. Protection Ardent Defender has a new spell effect. Holy Shield has been redesigned.

This talent is now an activated ability off the global cooldown. Judgements of the Wise now procs on attempt rather than on strike, which means judgements that miss can still grant mana. This is to help ensure Protection paladins are not starved for mana if they aren't capped on hit rating.

The Seals of Command talent now makes Seal of Righteousness hit an unlimited number of melee targets, instead of only 2 additional targets.

Shadowfiend uses the new Assist pet stance functionality. Psychic Horror no longer has a forward facing requirement, making it consistent with other non-projectile-based crowd control spells. Sin and Punishment's Vampiric Touch backlash fear effect no longer has diminishing returns. Priest Bug Fixes Players will no longer prematurely cancel a channeled spell when clicking on the Lightwell. Rogues Cloak of Shadows cooldown is now 2 minutes, up from 90 seconds.

In addition, Cloak of Shadows is no longer on the global cooldown. Combat Readiness and Cloak of Shadows now share a cooldown. Blind duration against enemy NPCs is now 1 minute, while the duration against players remains 8 seconds. Stealth now once again begins its cooldown once the rogue leaves Stealth. Lightning Shield and Water Shield can no longer be dispelled. Unleash Elements is now in the Nature school, and thus can no longer be used if a shaman's Nature school has been locked out.

Water Shield has had its internal cooldown reduced to 3. Restoration Improved Water Shield has been redesigned and renamed Resurgence. It now causes Lightning Shield to generate an extra charge, rather than consuming one, when it is triggered by receiving damage, up to a maximum of 3 9 with the Rolling Thunder talent.

Warlocks Soul Fire is now available at level 20, down from level Soul Harvest has a new spell effect. Warriors Overpower now has a 1. Recklessness and Deadly Calm can no longer be used at the same time. One cannot be used while the other is active, but using one does not put the other on its full cooldown. Retaliation, Recklessness and Shield Wall no longer have stance requirements.

Warrior Bug Fixes It is no longer possible in some encounters to use Charge when closer than its minimum range. Any points above the Honor Point cap must be spent within the next week before Season 10 starts. Once Season 10 begins, all Honor Points exceeding the 4, point cap will be converted into gold at a rate of 35 silver per point and mailed to characters.

The minimum cap on Conquest Points earned per week from Arenas is now at or less Arena rating. The maximum cap is now at or more Arena rating. The cap continues to scale non-linearly between those two points. For comparison, during season 9 the cap ranged between and The game now separately tracks different Conquest Point caps for Battlegrounds and Arenas. Battleground ratings receive a bonus of Players may earn a total number of Conquest Points per week equal to the higher of these two caps, but once players have reached the cap for either Arenas or Battlegrounds, they can no longer earn Conquest Points from that source.

Conquest Points from Battleground holidays only count toward the total Conquest Point cap. Example: During the first week of Season 10 everyone starts with a rating below Therefore, the cap from Rated Battlegrounds will be and the cap from Arena rating will be In the first week, the character wins enough Arena matches to reach the point cap.

After that point, Arena wins will no longer grant Conquest points for the week. The following week the cap will be recalculated based on the character's ratings, and it is possible Arena rating could now generate the higher cap. The second week, the character's cap from Arena rating is , and the cap from Rated Battlegrounds is The character has a total cap of Conquest points for the week.

Up to points can be earned from Rated Battlegrounds, but the last must come from a different source. Any points above the Justice Point cap will be converted into gold at a rate of 47 silver per point and mailed to characters.

The maximum number of Valor Points which can be earned in a week from any and all applicable dungeons and raids is now , down from The maximum number of Valor Points awarded for completing Rise of the Zandalari dungeons remains at The maximum number of Valor Points awarded for completing Heroic dungeons remains at The number of Valor Points awarded for killing a boss in the Firelands is in player mode, and in player mode.

The number of Valor Points awarded for killing Occu'thar in Baradin Hold is in player mode, and in player mode. The number of Valor Points awarded for killing a boss on Heroic difficulty in The Bastion of Twilight, Blackwing Descent, and Throne of the Four winds is 35 in player mode, and 45 in player mode. Players can select PvE, PvP, specialization, and group size. Each Raid Profile type will then automatically setup going forward.

This feature is available for 5-player content as well when Use Raid-Style Party Frames is selected in the Interface options. Raid Profiles can list groups horizontally as well as vertically. A Raid button has been added to the Navigation tray which will bring players straight to the Raid window in the Social pane.

Baradin Hold Occu'thar has broken free from his cage and presents an all-new boss challenge to players in and player arrangements who control Tol Barad. One of each type of bound elemental in the Ascendant Council chamber has been removed. Arion Chain Lightning damage and chain distance has been reduced.

Corrupting Crash and Depravity The amount of Corruption they give has been reduced to 5, down from By choosing I Accept , you consent to our use of cookies and other tracking technologies. Gaming PlayStation Xbox Nintendo. Movies TV Comics. Star Wars Marvel.

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