What if 2k made wwe 14
These are superstar-specific moves, like catapulting an opponent into the air after an Irish whip and catching them in The Rock's Rock Bottom or John Cena's Attitude Adjustment.
We played two one-on-one matches of WWE 2K14 and a Triple Threat match with one AI opponent, and immediately noticed that reversals don't dominate the flow of a match quite as much as they did in WWE ' Ledesma also pointed out that this improves online play, because reversals are difficult enough to time properly before network latency is factored in; the developers have also baked in the ability for them to fine-tune the timing windows, which will allow them to account for lag if it's a problem after launch.
While reversals are less important this year, we saw a higher prevalence of double-team moves in the three-player match; those moves happen organically, without any special prompts, which makes it even more impressive when combatants actually manage to pull them off.
The quick strikes also change things up because they're tough to reverse, so they allow one wrestler to actually put together a sustained stretch of attacks, which is something you'd see in a real match. But we didn't catch any massive changes in the ring; at this point, WWE 2K14 plays like an evolved version of its immediate predecessor. In that light, it would be easy to assume that THQ's bankruptcy proceedings threw a wrench into the game's development cycle.
But according to Ledesma, that's not the case. Ledesma explained that he and the old THQ Fight Team, the franchise's Los Angeles-based production staff, felt an obligation to keep working on this year's game and let the chips fall where they may. Take-Two announced in February that it had signed an exclusive five-year licensing agreement with WWE. We knew that the game was going to get done; it was just a matter of [waiting for] the situation to unfold and to finalize itself," said Ledesma.
As for 2K Sports' impact on the series, Ledesma said it will "start to manifest itself this year and then just steamroll every year after that," but acknowledged that "it takes a while to finally start to get wholesale changes into the game. Ledesma also pointed out if 2K had dropped Yuke's — and the studio's accumulated years of work on the series — shipping a game this year would have been highly unlikely.
With 2K Sports serving as the new sheriff in town, some fans are likely expecting a lot, while others may be content with a game that maintains the status quo. And it's possible that the publisher is saving major changes for the franchise's next-generation debut, which appears to be scheduled for The biggest improvement is the two-count bug fix that should add much more intrigue to the gameplay. For more wrestling talk, listen to Ring Rust Radio for all of the hot topics or catch the latest episode in the player below some language NSFW.
Follow RingRustRadio. Enjoy our content? Join our newsletter to get the latest in sports news delivered straight to your inbox! Yeah, they say they add more and more into the latter games but you can tell it's just going downhill and has been for the last few years.
This game started with lootboxes that you can get by playing ingame, the next game will have you pay for them. That is just how I see it. Later on they will probably even have the nerve to outright lock the majority of the roster behind a paywall. You still could do in for free in 2k I dont know whats left for WWE games. I mean they sell not much of these games. Some magazine even said it is the worst game on switch.
Zuletzt bearbeitet von JigenDaisuke ; I can understand that some can enjoy the games. Of Course the mode in 16 was very good and gave us a good view on the career of Stone Cold Steve Austin and the mode in 15 was ok.
You also have to mention that you needed to by Hall of Pain and I think a Christian vs Orton storyline was there as well.
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